/*
 * This file is part of aion-unique <aion-unique.com>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.action;

import com.aionengine.gameserver.dataholders.DataManager;
import com.aionengine.gameserver.model.DescriptionId;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.items.storage.Storage;
import com.aionengine.gameserver.model.templates.item.ItemTemplate;
import com.aionengine.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionengine.gameserver.skillengine.model.Skill;
import com.aionengine.gameserver.utils.PacketSendUtility;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;

/**
 * @author ATracer
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ItemUseAction")
public class ItemUseAction extends Action {

    @XmlAttribute(required = true)
    protected int itemid;

    @XmlAttribute(required = true)
    protected int count;

    @Override
    public boolean act(Skill skill) {
        if (skill.getEffector() instanceof Player) {
            ItemTemplate item = DataManager.ITEM_DATA.getItemTemplate(itemid);
            Player player = (Player) skill.getEffector();
            Storage inventory = player.getInventory();
            if (!inventory.decreaseByItemId(itemid, count)) {
                PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_SKILL_NOT_ENOUGH_ITEM(new DescriptionId(item.getNameId())));
                return false;
            }
        }
        return true;
    }
}
